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Similarly, computer technologies and their user interfaces are predicted to get less obvious and integrate more into our lives (Weiser, 1999).Īugmented reality can provide this by mixing the real environment with virtual objects. Nowadays, printed text can be found everywhere.Įveryone has access to texts via the Web, we can easily print documents and text can be found on a vast majority of objects in our lives, even on small things like the wrapping paper of candy. When printing was invented, text and scripture were special and rare sights. Ubiquitous ComputingĪugmented reality has the potential to lead to an era of ubiquitous computing.Īs technologies mature, they become less obvious in everyday life by becoming more and more natural and integrated (Weiser, 1999). Until now, a majority of augmented reality applications are target a single user and are isolated from other instances of the application.īy moving to the Web, the possibility arises to combine AR applications, showing a large number of people the same content, e.g. CollaborationĪ large opportunity can be found in collaborative augmented reality. More information about WebXR can be found in the dedicated chapter on AR for the Web. This includes the definition which sensors are required and how their information should be used to realize an XR experience with different devices on the Web. It is a successor of the previous WebVR API and defines how browsers should support AR and VR applications on the Web. The current state of this development is manifested in the API specification WebXR (Brandon Jones & Manish Goregaokar, 2020). In combination with technologies such as 5G, it can improve the state of mobile AR by providing AR applications and AR services on the go and without previous setup time. Web-based applications accessible at any time, platform independent, do not have to be installed on client devices and can be updated easily (Qiao et al., 2019). Until now, a majority of augmented reality applications are created as native apps for a specific platform.īy moving to the Web, augmented reality gets access to the advantages of Web technologies. The Shift to the WebĪ development which has already started is the shift of augmented reality to the Web. Moreover, more sophisticated wearable headsets for AR are created which improve on many aspects, such as spatial tracking, display fidelity or comfort of use.Įxamples for current AR headsets include the Microsoft HoloLens and Epson Moverio BT 300.Įverysight Raptor and Solos Smart Glasses are specialized AR headsets for cycling. in the field of healthcare, digital retail, education and gaming. This can lead the way for mass consumer applications, e.g. Modern smartphones support these libraries and provide a varying range of features.
#Augmented reality gartner hype cycle android
The introduction of libraries such as ARCore and ARKit increase the amount of potential target devices by bringing AR support to Android and iOS smartphones. Moving beyond use cases in industry, AR is also on its way to the mass consumer market.
Getting Ready for the Mass Consumer Market There are different trends to watch in the field of augmented reality.Īugmented reality has been removed from Gartner’s hype cycle for emerging technologies in 2019 since it is not emerging anymore but a maturing technology (ARPost).Īugmented reality is transitioning out of the phase where applications were merely prototypes and marketing gags and into a state where applications help with productivity and are actually used in industry.